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As you can see from the picture below, I have a box with a plating on one side. How do I copy/paste it so that I can get it placed precisely on the rest of the sides?

mesh to copy to other sides of cube

David
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ASDF
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3 Answers3

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To "copy" the detailed side to all four sides, I use a array modifier, and an empty.

  1. Start by adding an empty at the same location as your cube. Rotate the empty 90° along the Z axis.
  2. Edit your cube to look like this, or without the top and bottom triangle.
    mesh
  3. Add a array modifier. Set the Count to 4, uncheck the Relative Offset and use the Empty as the Object Offset.
    array modifier

animated gif


If you only want the detail on the opposite side

  1. Add a loop cut down the middle (perpendicular to the X axis).
  2. Delete the half of the cube that you have not yet modeled.
  3. Add a mirror modifier to the object.

animated gif

David
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You can easily duplicate and rotate the side as long as the pivot point is in the right place.

  • The best way is to make sure your object origin is in the centre of the cube.
  • Then snap the cursor to the object origin (Object>Transform>Origin to 3D Cursor).
  • Change the pivot point mode to cursor.
  • Tab into Edit mode.
  • Select the face and duplicate in in place ShiftD.
  • Then rotate on the Z (or appropriate axis) by 90 degrees R->Z->90.
  • Once you have duplicated and rotated all the face you want, select all vertices and do a Remove Doubles (button in left side panel, or Space/kbd>->Remove Doubles) command to weld everything together.

enter image description here

How to fix the origin point This will only work if you still have the origin point from the original cube. If you set a new origin point on your edited cube using Origin From Geometry, your origin point will be off and you won't be able to duplicate the face properly.

In order to re-establish the original cube origin point, you need to:

  • tab into Edit mode, select the 8 outer vertices of the original cube
  • Then duplicate them and Merge to Center, You now have a vertex in the exact center of the original cube.
  • Snap your cursor to the vertex, delete the vertex, and tab into Edit mode.
  • With the object still selected, the run Object>Transform>Origin To 3D Cursor command.

Now your origin will be correct to perform the side duplication process from above.

enter image description here

Todd McIntosh
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USING THE MIRROR MODIFIER

  1. Detail placed on the faces horizontally only. enter image description here

  2. Detail placed on every face enter image description here


USING THE ARRAY MODIFIER

While in Object Mode snap the cursor to the center of a cube (Shift+S-->Cursor to Selected), then delete the flat faces.
enter image description here

Add an Empty (Shift+A-->Empty-->Plain Axes) to the same position where the cursor is. enter image description here

Select the object and give it an Array Modifier. Set the Fit Type to Fixed Count and increase the Count value to 4. Check the Constant Offset box, then Object Offset box and input an Empty in a window below. enter image description here

Select an Empty again, press R, then Z and input 90 from the numerical keyboard. enter image description here

Select an object in Object Mode and apply the Array Modifier. enter image description here

Now go to Edit Mode, select all the vertices (A) and press W-->Remove Doubles. enter image description here

Select the upper edge loop of the cube and press Ctrl+F-->Make Edge/Face (or just press F). Fill the bottom edge with a face in the same way. enter image description here

Paul Gonet
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    you can also use the merge option on the modifier to prevent duplicated vertices. –  Jul 30 '15 at 19:35
  • this is the exact same answer as mine. – David Jul 30 '15 at 21:03
  • @David, it's a simple modeling task. It often happens, that answers are similar :). BTW the Mirror Modifier method you published is about how to mirror the detail only on the opposite side and mine shows how to do it in a way the OP wanted. – Paul Gonet Jul 30 '15 at 21:35