I've got an parent object which I want to use as a particle and this object has children/other particle systems on it etc. However when I try it to use it as a particle system it only creates duplicates of the parent. How do I fix this? I do not want to join everything into a single mesh.
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make it a group and make particles from that group? – Jaroslav Jerryno Novotny Aug 04 '15 at 13:16
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Does this help? http://blender.stackexchange.com/questions/27818/is-it-possible-to-recursively-instance-object-particles/27834#27834 – Ray Mairlot Aug 04 '15 at 13:40
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@Jerryno This still treats the parts separately and the particles dont seem to show up either. – user40079 Aug 04 '15 at 15:46
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@RayMairlot It does to an extent. But the particle instance modifier doesnt seem to take into account children objects. – user40079 Aug 04 '15 at 15:47
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then is everything on the same layer? If not it won't show up in preview, only should work in render. – Jaroslav Jerryno Novotny Aug 04 '15 at 15:54
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@Jerryno Yes everything was on the same layer. But I finally got the result I wanted using a combination of the mentioned methods. Thanks. – user40079 Aug 04 '15 at 17:25
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In more recent versions you can use a collection and then you select the option for all of it on each instance instead of randomly from the collection. – Master James Feb 11 '22 at 15:45