I am getting this undesired style of shading which gives a high contrast gradient across panels on a mesh object and even shows up in solid viewpoint mode:
What I'd like is a much flatter shading style, like it is on other objects in the same project, like this:
Not sure what is happening to create the undesired shading, because the object appears to be setup and lit exactly the same as other objects within the project. Help Appreciated.

