I have a mesh in Blender, imported from elsewhere. You can see individual triangles on it in a funny checkered pattern, like this:
This is consistent with a popular bug where every other triangle is inverted, and you see half of them from the inside and half from the outside. But if you enable normal display, all the normals are facing outwards, as expected.
The mesh is available at http://www.jishop.com/temp/4osh.blend . Can someone please take a look at it explain the effect?
