I'm looking for a way to render a mesh that resides inside another mesh, here is an image of what I mean:
I want the part of the monkey that is inside the cube to be rendered, so the result would look like this:
I know, I could achieve this using boolean operators, but this is prone to error due to not closed meshes, also because I will have cases, where multiple objects will lie inside the boundaries.
Is there any other way I could achieve this?
