so i have this scene and i want to have the hue per object be random with every object but to remain constant throughout every frame each object moves as well. so the output number must be clamped between 0 and 1.I am using cycles in blender 2.75 and i have a non-composted scene and i am using the nodes. here is what i have for a scene so far:
and can i do this per particle as well? thanks for any help and if you need me to clarify feel free to ask.