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I'm modelling a minigolf hole but when i create the hole with boolean modifier i see a little drop around it. This cause the ball in the game not rolling straight as it should. How can i solve this problem?

AleAgo
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    Please add images to your post to show what you have so far. – Ray Mairlot Sep 17 '15 at 10:47
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    Here's a link to a video showing different hole-cutting techiniques https://www.youtube.com/watch?v=Bc52fcrHvAA. Obiuvsly there is not a "best", each one has its pros and cons, each one is preferrable for one situation and not for others. Could you better describe yours? Maybe with a gif/video/blendfile... – Carlo Sep 17 '15 at 10:48
  • Does "the ball in the game" mean this is a BGE question? Or are you using some other game engine? I'm guessing the boolean approach is not the best solution for your task. Maybe creating a hole with proper topology (maybe an octagonal hole with holding edges, subsurfed?) could be a better solution? You haven't provided many details about your geometry. Uploading a .blend would help us to help you. – Mentalist Sep 17 '15 at 16:55
  • Trying other hole-cutting techniques i've found a possible solution to my problem. Thank all anyway – AleAgo Sep 18 '15 at 08:59

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