I know that I can select an object in Object Mode and go to the Properties Shelf (N)>Transform>Location and enter a value of 0 in a specific axis in order to snap the object to world origin in that particular axis, but I would like to know if there is a way to get the same result in the 3D Viewport without resorting to the Properties Shelf.
Does any one know if there is a quicker way to snap an object's origin to the World origin along a specific axis in the 3D Viewport without using the Properties Shelf?
