0

I don't know why, i try everything after a bake to put my texture instead of the old one. The only way i see my old texture is in the outliner but i don't know why it's there because in my shader the only texture i have is the baked one... enter image description here

I'm trying to get a baked texture to export in collada for playing with webgl after but this is really hard to get.

user3327
  • 115
  • 5

1 Answers1

1

The reason is that you're using cycles. Save the texture you baked to a file and use it as a texture in a Blender Internal material, and the export should work. I export from BI to Collada for use in web and game engines all the time and it works nicely.

Related to this question: Why does the collada exporter not export texture references?

TLousky
  • 16,043
  • 1
  • 40
  • 72
  • 1
    thank you it works now. That's sad that we have to use BI for using the cycles baking in collada, all i do is a simple diffuse material, not very complex :( – user3327 Sep 30 '15 at 22:18