6

So there's a problem I'm facing every time I work with mirror modifier. When I'm shaping only half of the mesh I have troubles aligning vertices that must have '0' local coordinates.

The issue is when I'm selecting more than 1 vertex and set it coordinates to 0 here. enter image description here

I get random values for each single vertex. Like this.

enter image description here

And so I have to set each vertex to '0' manually.

Roman
  • 195
  • 1
  • 8

1 Answers1

6

This is likely because the vertices are not aligned. The transform panel shows the median location of all selected vertices; setting it to 0 will move the whole selection as a unit:

enter image description here

To align the vertices, scale them (S) to 0 along the axis you which them to be aligned along. So for the X axis, S X 0:

enter image description here

gandalf3
  • 157,169
  • 58
  • 601
  • 1,133