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How I do I fix those strange patches? I tried hours of subdividing areas and such but to no luck.. Is there a simple fix? Could someone people help, I'd be glad to share the Blender file I just really need to get this finished as soon as possible.

Blender file, would be amazing if you could help :)

user18623
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    Man, you need to retopologize your mesh, cause now it looks like a total mess :O. First recalculate normals (Ctrl+N), then get rid of triangles and ngons (use knife (K) to connect vertices). Also post your .blend file via pasteall.org so we may help you clean this nightmarish topology. – Paul Gonet Oct 09 '15 at 19:57
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    @Gonzou No, don't use PasteAll. Please use BlendExchange. This keeps the model around so that if someone comes along a year or two later, they can still look at it. PasteAll removes .blends after a few months. – TARDIS Maker Oct 09 '15 at 21:03
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    @Gonzou , I've added the file, could you maybe take a look at it and help me fix it? :) – user18623 Oct 09 '15 at 21:54
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    I'll try to make a quick retopo of your model tomorrow. I'll also show you some topology flow tips. Stay tuned ;). – Paul Gonet Oct 10 '15 at 00:34
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    @user18623 can you ask a new question on topology on a different post, so that Gonzou's help is useful to others, and the questions and answers stay stay organized? –  Oct 10 '15 at 00:59
  • @user18623 please ask a new question (something like 'how to retopologize my model?') as cegaton suggested. I nearly finished the retopo work and want to show you some tips, which demand a new answer. – Paul Gonet Oct 10 '15 at 19:06
  • @Gonzou done http://blender.stackexchange.com/questions/39791/how-to-retopologize-my-model – user18623 Oct 10 '15 at 20:29

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The normals appear to be inverted in those areas. In edit mode, select the whole mesh (A key) and then recalculate the normals by pressing Ctrl + N (or using the menus: Mesh > Normals > Recalculate Outside).

user673679
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