I have a problem when using the texture of paint on rendering cycles . I do the mapping texture and works properly . But when I restart the blender , the UV map and texture disappears and the material becomes black . So I have to paint the texture again. Does anyone know how to fix this ?
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Did you save the texture file before you restarted blender? – Denis Oct 18 '15 at 03:48
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I saved All As blender Project. I have to save the image separately? – Samuel Manoel Oct 18 '15 at 03:52
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Thank you! I saved the texture paint as image and it was ok. – Samuel Manoel Oct 18 '15 at 04:03