I'm using version 2.68a
I've created a face mesh and now I'm trying to setup some bones to create expressions. So far I have added one bone and parented it to the mesh as "envelope weight".
However the envelope falloff is not working, as all the vertices within the bone envelope move/rotate at the same rate.
I remember working with an older version of Blender a couple years back and bone envelope falloff would work fine. I don't remember the version # though.
Is anyone aware of this, is there a solution or a version where this is confirmed to work? Thanks!!!