My model normal. Rigging then break and distance. How i fix?
Asked
Active
Viewed 602 times
1
-
I'm not sure what you mean by "break and distance". I guess you mean the bones are changing position? Maybe it's happening when you change from Object Mode to Pose Mode because you have posed your bones in Pose Mode, but in Edit Mode they are not posed. You can clear the pose and the bones will return to their original position. – Mentalist Oct 20 '15 at 15:59
-
I think @aky-her is right. Assign the hair mesh to the head bone (set the weight value to 1). Check out this related answer also: http://blender.stackexchange.com/questions/21480/how-to-fix-armature-distorting-my-mesh Nice model BTW :). – Paul Gonet Oct 20 '15 at 16:05
1 Answers
1
It looks like only the head is moving and hair object stay where it is. If this is the problem, you can easily fix it in weight paint mode by assigning all the hair vertices to the vertex group, which is controlled by your head bone.
aky-her
- 2,094
- 5
- 32
- 45

