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Any ideas why this label is not showing up transparent? I believe I have all my nodes correct. These nodes are so complex someone should start a online Blender NODES academy... enter image description here

Marc
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On't use a mix shader but an RBG mix to combine the color and the texture enter image description here

  • Using the nodes as seen above I still can't get the label to display. See here: http://www.aworkofmarc.com/1/blender/Untitled-1.jpg And just to understand --why do I use a RGB mixer vs. a regular mixer? – Marc Oct 26 '15 at 23:14
  • Mix shader is... well...for mixing shaders, in this case you only have one shader... What you want is the texture to be part of the color. –  Oct 26 '15 at 23:34
  • Okay.. so, almost there... I did not know I had to click "assign" so that helped and made the label actually show up on the object, but with a white-ish packground. Then by taking the alpha and plugging it into the TOP color it seemed to have finally made the background transparent --however at the cost of making the orange part of the label washed out. As seen here: http://www.aworkofmarc.com/1/blender/Untitled-2.jpg Any idea what i am doing wrong? – Marc Oct 27 '15 at 00:40
  • Use the alpha for the factor not for the color. –  Oct 27 '15 at 00:45
  • the unconnected socket on the mix node is the color for the background, if I understand this correctly you want that to be black, so set that value to black (or whatever color you need) http://i.stack.imgur.com/wXxjD.gif –  Oct 27 '15 at 03:06
  • SUCCESS! Thank you - by bringing my attention to the 'Color 1' node I tried plugging the Alpha node into that too -- and it worked. I now have a transparent background. – Marc Oct 27 '15 at 03:30
  • I had already clicked the green arrow. – Marc Oct 27 '15 at 04:12