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You have the main mesh with a hole of a specific shape. All of the hole's vertices lie on the same plane.

You have a separate mesh (smaller) where one of its protrusions has an open hole, also of the same shape and size as the main mesh's hole, but is NOT co-planar with the main mesh's hole, and its plane isn't even parallel with the main mesh's hole's plane.

I can select both identical loops on both meshes that I wish to merge somehow, but I want the main mesh to stay put, but the smaller mesh to actually move intact into position. Bridging doesn't work because that adds geometry. Merge first/last/center/cursor won't work because those would alter either or both meshes. Merging would move only selected edges, which is not what I want.

Image The selected loops are identical, just oriented differently. I want to snap-merge the smaller onto the larger mesh. The larger mesh should stay put, but the smaller mesh should move intact.

  • May you provide an image of a possible situation? I think it would help to better understand the problem. Did you already tried an aligning add-on (e.g.http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/3D_interaction/Align_by_faces) ? – Carlo Nov 02 '15 at 00:09
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    No online storage required. Stack Exchange will host your image via imgur, so just click the image button while you are editing your question. And if you ever need to upload a .blend file you can use Blend Exchange. – Mentalist Nov 02 '15 at 00:21
  • 'Align by faces' addon is what I would try to. This tutorial by CG Masters has a lot of helpful tips in it... http://www.cgmasters.net/free-tutorials/blender-tutorial-align-2-faces/ – Dan Nov 02 '15 at 01:45
  • You can also have a look to this related question: http://blender.stackexchange.com/questions/36746/how-can-put-a-mesh-into-a-different-position – Carlo Nov 02 '15 at 02:23

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You can do this with my addon, Mesh Align Plus. GIF below.

  • Select 3 verts on your fixed destination (the vacuum cleaner), hit 'Grab Destination'
  • Select the corresponding verts on your hose (the thing you want to move) and manually grab (uncheck auto-grab and hit 'Grab Source')
  • Select the verts you want to move, and hit apply to: "Mesh Piece" (make sure 'Enable Experimental' is checked, this warns you about non-uniform scaling...apply it if you have non-uniform scaling on your object).

enter image description here

The selection order is very important (it is used to orient the mesh during the transformation), so make sure the corresponding verts are selected in the same order. Your targets don't need to both be within the same mesh, also (object->object, mesh->object etc. are also possible, but slightly different)

It would probably be best to describe this as a 'mate' operation, or plane/face alignment...

egtwobits
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