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I need to do the following - import two different Collada-files, join them into one and combine their textures to one texture. So, the output should be one Collada file with just one texture. I am trying to bake textures like here: How to combine two different textures into one but get some strange result in the baked texture. Just for example - here is the joined object with two materials (and two textures): Joied object with two materials and textures

When i try to bake the textures I switch to the Edit mode, select everything with A, push Bake in the render menu and get the following strange baked texture:Baked texture

What approach should I choose to make the correct texture and material?

I will describe the way I worked step-by-step:

  1. Load the first and the second model
  2. Position the models side-by-side (just like on the first screenshot)
  3. Created a new UV Map
  4. Created a new image in UV Image Editor with default size (1024x1024)
  5. Created a new material for the baked textures
  6. Went to the Texture tab with the material selected and in the material textures tab created a new texture
  7. In the texture selected the image created in step 4
  8. Went to the Render Tab
  9. Switched to the Edit Mode, selected everything with A in 3D View.
  10. In the UV Image Editor switched to the image to which I want everything to bake
  11. Push the Bake button in the Render Tab
  12. Got this strange result.

    What I have missed?

Thanks in advance!

Sergio
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  • Is the object UV mapped ? Did you join them before baking ? – Mr Zak Nov 03 '15 at 20:37
  • Yes, the object is UV mapped. I join the objects in the beginning and then create a new UV Map just like here http://blender.stackexchange.com/questions/32677/how-to-combine-two-different-textures-into-one – Sergio Nov 03 '15 at 20:44
  • Did you create another one material especially for baked texture ? And also did you select in all the materials which UV map should they use ? It should be their own UV map for their own materials, and new UV map for the baked texture. – Mr Zak Nov 03 '15 at 21:17
  • I will describe the way I worked step-by-step:
    1. Load the first and the second model
    2. Position the models side-by-side (just like on the first screenshot)
    3. Created a new UV Map
    4. Created a new image in UV Image Editor with default size (1024x1024)
    5. Created a new material for the baked textures
    6. Went to the Texture tab with the material selected and in the material textures tab created a new texture
    7. In the texture selected the image created in step 4
    8. Went to the Render Tab
    9. Switched to the Edit Mode, selected everything with A on the left viewport
    – Sergio Nov 04 '15 at 05:19
  • On the right viewport ((UV Image Editor) switched to the image to which I want everything to bake
  • Push the Bake button in the Render Tab
  • Got this strange result
  • What I have missed?

    – Sergio Nov 04 '15 at 05:26