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How can I loop an ocean animation with the ocean modifier? I really need this for a game. I want to do this so I have nice looking water!

Aidan Pallian
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  • Related - http://blender.stackexchange.com/questions/2858/how-to-create-a-seamlessly-looping-ocean – Mr Zak Nov 08 '15 at 00:15
  • Mt Zak I saw that but didn't understand the answer. Could you simplify? – Aidan Pallian Nov 08 '15 at 01:25
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    If you try to use the ocean modified, you will have Way too much geometry for the BGE to handle realtime. – X-27 is done with the network Nov 08 '15 at 22:01
  • You create 2 Ocean modifiers on the object and animate options Time ans Scale for both of them taking into account the animation begins from frame 1 and ends on 21-st. After keyframes inserted in the Dopesheet select them and press T > Linear to make this as constant loop instead of default smoothing. Further details are explained rather good there. And of course beware of adding too much geometry if this is for game. – Mr Zak Nov 10 '15 at 13:57

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