Under the Render Properties tab there is a setting to change the seed used for ray tracing. Is there a way to use different seeds on different render layers?

I know this is possible using multiple scenes instead of render layers and linking objects, but that is pretty cumbersome.
render.layers.active_indexgives a different value depending on which renderlayer is active – batFINGER Nov 21 '15 at 11:24#render.layers.active_indexin the seed box, but the seed seems to be the same for the two layers. – PGmath Nov 21 '15 at 15:48active_indexseems to be the selected render layer, not the one currently rendering. – PGmath Nov 21 '15 at 15:54