I'm trying to make a sound visualizer.
I want to use a loop to apply transformations on objects in a group.
I make a loop. Plug the Goup node to it. There are 1313 cubes in this group.
It's my first time using the Group node so as a test I use the Object Output node and set the scale to .2 inside my loop
Only 10 objects receive the transformation. If I use Debug List I see that those are the first 10 objects in the group. If I use a Debug node on Interations in my loop it outputs 10.
Could this be a memory issue? Does Animation Nodes stop at 10 when memory is not enough?



I want to use equalizer data so I built a similar node tree but instead of using Index/Iterations as the factor for the Mix Float List I used the distance to an empty, because I want to make a radial visualization.
Ergo, near the empty the cubes move following the lower frequencies, away from the empty they follow higher frequencies.
– Fede Berg Dec 06 '15 at 16:16