I'm having an extremely difficult time avoiding triangles when doing retopology. Is it even necessary to do so?
The only way I can see to easily avoid them it have have many more polygons than necessary...
Making a game asset for UE4
I'm having an extremely difficult time avoiding triangles when doing retopology. Is it even necessary to do so?
The only way I can see to easily avoid them it have have many more polygons than necessary...
Making a game asset for UE4
And thanks for the answer brasshat, but I'm unable to figure out what you mean. How do I convert an edge to zero length?
– ethosium Dec 26 '15 at 08:51