I used a LIDAR point cloud, imported it in meshlab, sampled (from 9 million points to about 1) and reconstructed a mesh for it, set normals, exported as OBJ, then imported it into Blender 2.76. I have Cycles Rendering on, made a simple material in the node editor with just a Diffuse BDSF shader with a flat color and no roughness (0.1 roughness looks the same). I get this wierd result:
This is in Render View
Material view looks fine.
What am I doing wrong?
