I would like to make a cross section like this (only the hatched part)
using bézier curves/circles, to then use in a screw modifier and make a drill bit.
I initially thought I could use a Boolean operation (difference) with a set of Bézier circles like this:
but for Béziers there seem to be no Boolean modifiers. When I convert them to mesh (using Alt-C), the Boolean modifier becomes available but "difference" has no effect.
Apart from manually shaping a curve (by dragging nodes and handles), is there another, more "mathematical" way, of achieving the result?




- step 1: converting bézier circles to 2D is not enough it seems (I can't extrude/solidify them in the next step), they need to be converted to mesh (Alt-C -> Mesh from Curve).
- by using a Solidify modifier in step 2, it's easy to convert the result of step 3 to a bézier curve again. Just apply the Boolean modifier, remove the Solidify modifier, and do Alt-C -> Curve from Mesh. (Optionally use the "Simplify Curves" add-on to finish.)
– Abel Jan 18 '16 at 14:58I found it works best with
- the middle circle (the object to be cut) being a bézier circle converted to mesh (with Alt-C) and filled (Edit mode, select all, F), but not extruded/solidified
- and the other three circles simply three bézier circles joined into one object (as bézier circles), without filling/extruding/....
– Abel Jan 18 '16 at 14:58