I've written a Cycles node tree to convert rectangular (X,Y) to polar coordinates (R,theta) as the basis for a procedural texture with radial symmetry.
However, there is a seam in the texture where theta jumps in value (-pi -> pi or 0 -> 2pi).
What are some of the techniques for eliminating this seam? I have found one method that uses a blended overlap region. Are there others?

I plan to use Noise, Voronoi, or Musgrave textures that do not repeat like the chevron in your solution. I expect the discontinuity at -pi (or 2pi) will be visible.
– astrogeek Jan 27 '16 at 16:28I found this wonderful page http://paulbourke.net/texture_colour/edgeblend/ and intended to use his algorithm. The middle-to-last part of the page gets into the details.
– astrogeek Mar 18 '16 at 01:24