Edit: This thread is not concerned with Instances and their usage in normal blender but with the usage of instance object node in animation nodes
I struggle with a probably simple question. I created a simple circle array. The elements of the array are created with object instance node. In my advanced case i want to create smaller circles, offset them and so on. I can do this by simply copying the circle-array-loop but it is not handy.
I tried to to it with a simple example but i does not work out. I created a simple loop that offsets 4 instances of a cube. I created an object list output for the loop to put the results in a new object instance node and offset it with a new loop. But it works only with the first element.
Some advice?
Here is my current project including node tree. By instancing the loop i thought I'll be able to change the number of orbiting circles on the fly (inluding some math for the radius)...









Thank you for the provided examples. In my current project i'll need to find a different solutionen, but they are very helpfull to understand AN better. Thans for that.
– maegmaeg Jan 31 '16 at 11:19