Layering of materials is done for instance when building a shader for a mirror like here or a shader for car paint like here. But how do you build the "composite shader" ? Is this done by creating two node groups and making the node group of the lowest layer an input for the node group of the top layer or using an Add Shader ? How would you for instance create the mirror shader combining the glass shader and the Silver Coated Aluminium shader of this Post ? I hope this is not a dupe ...
Maybe my language is not very precise when talking about combining materials. In this PBS tutorial about building shaders CynicatPro "combines" two node groups to create a car paint shader.
Now, when having the shader for Glass and the shader for Silver Coated Aluminium I am not sure what to do ? I have read the article about when to add the shaders together and when to mix them: blender.stackexchange.com/questions/420/… but at the moment I don't understand how to produce the mirror shader .... Add/mix shaders ? Or "combine node groups" ?
