I can't understand why my mesh has these black faces . . . (i have just retopology my high poly)
When i render it becomes in this way
But when i export with fbx in unity the result is this one
Can anyone tell me what's the problem please?
I can't understand why my mesh has these black faces . . . (i have just retopology my high poly)
When i render it becomes in this way
But when i export with fbx in unity the result is this one
Can anyone tell me what's the problem please?