Is there any way to link an object from another scene, but be able to work with its materials?
For example, I have a model of an airplane which our modeler made. I want to link the model to a new scene where I will setup lighting and shaders and then render. But if we want to make some modifications in geometry, we could go to the original scene and do it.
I have an object (model of an airplane) in model.blend. I want to link this object to the lighting.blend and be able to modify or create new materials for that object.
– Ivan Lebedev Feb 17 '16 at 14:18Thats what I want
– Ivan Lebedev Feb 17 '16 at 14:21L> Selected objects. The object still will remain linked, but you'll be able to change material – Mr Zak Feb 17 '16 at 14:22