3ds max has a sort of modifier that allows you to take a heavily subdivided mesh and take away some of the polygons that would anyhow create a single polygon (i.e they are facing the same way).
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You will need to edit it again with the most refinement polygons? You want to take it away permanently or only temporally? – PhoneixS May 30 '13 at 08:52
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You can use decimate modifier or remesh (you can find this in modifiers tab) – Ziwa Aug 10 '17 at 13:00
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You could use the Decimate Modifier. You can find the documentation here. Please note that you only see its effect while in object mode.


You can find a 2 minute tutorial here.
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Is there a way to execute this modifier from command line and export the result? – Alejandro Lozdziejski Jan 20 '15 at 19:23
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The op specifically asked for "without losing object shape", which decimate does not do as it's a lossy operation. – John Stock Oct 29 '18 at 13:39