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3ds max has a sort of modifier that allows you to take a heavily subdivided mesh and take away some of the polygons that would anyhow create a single polygon (i.e they are facing the same way).

Tomek Szaroszyk
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  • You will need to edit it again with the most refinement polygons? You want to take it away permanently or only temporally? – PhoneixS May 30 '13 at 08:52
  • You can use decimate modifier or remesh (you can find this in modifiers tab) – Ziwa Aug 10 '17 at 13:00

1 Answers1

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You could use the Decimate Modifier. You can find the documentation here. Please note that you only see its effect while in object mode.

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You can find a 2 minute tutorial here.

stacker
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