I'm trying to create a "Stars" effect by adding ico sphere's to a UV sphere as an emission object particle, then rotating the sphere to simulate the passing of time in my animation.
Only problem is, I am not sure how I'm supposed to bake this object/group of objects for animation.
When I convert the particle system the "stars" separate into their own objects, lose their rotational pathing, and just remain stationary. Is there a way to convert this object into separate particles without losing the rotation data, or possibly animate the un-converted sphere object?
