I created an SVG vector mesh in illustrator, imported it to Blender and used it as a path to deform a triangle along. It makes a design that I rather like. Unfortunately when I convert that path to mesh, it is unprintable due to the ways the geometry doubles over itself at each vertice
. Blender's 3D printing tools delete or destroy the mesh when I try to fix it. What are the keys to using path deform without creating overlapping or self-intersecting geometry? The finished form is meant to be 3D printed. Thanks for any help you might have. I have tried other mesh-fixers to fix the non-manifold issues and none of them work. I have also tried using path deform with dozens of different checked boxes and still no luck. 
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Tim Belliveau
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Welcome to Blender.SE! Is it possible for you to upload your file with your object before it is converted to mesh? The problem could be easier to solve before conversion. Also see http://blender.stackexchange.com/questions/47217/extrude-and-bevel-an-imported-svg-curve – Mr Zak Mar 05 '16 at 19:27