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I'd like to use the inside of the sphere as the background image. Is there any way to do that?

enter image description here

Kevin Kim
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  • Could you explain more clearly what you are trying to achieve and how? – Carlo Mar 20 '16 at 17:26
  • Oh my. I've mistaken. I mean inside the SPHERE. I'd like to use the insides of sphere as space image, so that the objects could be shown like floating around the universe. But I can't see the rendered image. – Kevin Kim Mar 20 '16 at 17:29
  • Ok, now it's more clear... but I still don't get what the problem is. I see a camera already inside the sphere. Did you unwrap the sphere, assigned a material, etc..? – Carlo Mar 20 '16 at 17:33
  • Yes. I did unwrap the image, using uv editor. But the rendered image is blackened, though I've assigned a light in the sphere. Is there anything I'm missing? – Kevin Kim Mar 20 '16 at 17:36
  • Instead of using a sphere you can use the image as texture in the world –  Mar 20 '16 at 17:44
  • Holy crap. I didn't know that... I should find it more. By the way, the question above has solved. I forgot to set the brightness of the light... Anyway thanks for your help guys!! – Kevin Kim Mar 20 '16 at 17:47
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    @KevinKim If you have solved the question you can answer it below, in the question box. – Ray Mairlot Mar 20 '16 at 17:49
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    @KevinKim read: https://www.blender.org/manual/render/cycles/world.html?highlight=world and http://blender.stackexchange.com/questions/6881/cant-use-image-as-world-texture –  Mar 20 '16 at 18:12
  • Possible duplicate: http://blender.stackexchange.com/questions/8923/how-do-you-use-an-image-as-the-world-background/8929#8929 –  Mar 20 '16 at 19:35
  • Thanks everybody. I really appreciate all of your help. In the end I took the method of following instruction https://www.youtube.com/watch?v=4PZelpbFtDA – Kevin Kim Mar 20 '16 at 21:27

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Try flipping all the normals toward the inside of the sphere. Then what ever space scene you map to it can be seen from inside it.