I'd like to use the inside of the sphere as the background image. Is there any way to do that?
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Kevin Kim
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Could you explain more clearly what you are trying to achieve and how? – Carlo Mar 20 '16 at 17:26
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Oh my. I've mistaken. I mean inside the SPHERE. I'd like to use the insides of sphere as space image, so that the objects could be shown like floating around the universe. But I can't see the rendered image. – Kevin Kim Mar 20 '16 at 17:29
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Ok, now it's more clear... but I still don't get what the problem is. I see a camera already inside the sphere. Did you unwrap the sphere, assigned a material, etc..? – Carlo Mar 20 '16 at 17:33
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Yes. I did unwrap the image, using uv editor. But the rendered image is blackened, though I've assigned a light in the sphere. Is there anything I'm missing? – Kevin Kim Mar 20 '16 at 17:36
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Instead of using a sphere you can use the image as texture in the world – Mar 20 '16 at 17:44
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Holy crap. I didn't know that... I should find it more. By the way, the question above has solved. I forgot to set the brightness of the light... Anyway thanks for your help guys!! – Kevin Kim Mar 20 '16 at 17:47
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1@KevinKim If you have solved the question you can answer it below, in the question box. – Ray Mairlot Mar 20 '16 at 17:49
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1@KevinKim read: https://www.blender.org/manual/render/cycles/world.html?highlight=world and http://blender.stackexchange.com/questions/6881/cant-use-image-as-world-texture – Mar 20 '16 at 18:12
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Possible duplicate: http://blender.stackexchange.com/questions/8923/how-do-you-use-an-image-as-the-world-background/8929#8929 – Mar 20 '16 at 19:35
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Thanks everybody. I really appreciate all of your help. In the end I took the method of following instruction https://www.youtube.com/watch?v=4PZelpbFtDA – Kevin Kim Mar 20 '16 at 21:27
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Try flipping all the normals toward the inside of the sphere. Then what ever space scene you map to it can be seen from inside it.
Jay McAllister
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