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Normals was inverted, you can flip normals of selected faces while in Edit mode by:
3D Viewport Header -> Mesh -> Faces -> Flip Normals
If you want to quickly fix all the normals in your mesh, while in Edit mode you can use Recalculate Normals:
3D Viewport Header -> Mesh -> Normals -> Recalculate Outside (CTRL + N)
3D Viewport Header -> Mesh -> Normals -> Recalculate Inside (SHIFT + CTRL + N)
Thanks to Mr Zak & Thom Blair III
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While this link may answer the question, it is better to include the essential parts of the answer here and provide the link for reference. Link-only answers can become invalid if the linked page changes. - From Review – PGmath Mar 23 '16 at 14:10
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W> Remove Doubles). You might want to take a tour to get more idea how to use this site. – Mr Zak Mar 21 '16 at 19:55Ctrl+Nto recalculate normals. Note that they may be flipped instead of becoming consistent, while the goal is to get rid of black faces like on your top screenshot. See http://blender.stackexchange.com/questions/3606/why-are-some-faces-in-my-mesh-darker – Mr Zak Mar 22 '16 at 10:47