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Here is my problem and I have never seen this before in Blender:

I'm making a Minecraft Animation and on multiple frames there are unrendered transparent pixels scattered across the image (resulting in black spots). I have googled around and only found answers related to Cycles render which doesn't apply to my situation as I use Blender Internal.

I made a video explanation to show in detail what is happening:

Example problematic rendered Frame
(https://youtu.be/YbWy8n2figo)

UPDATE: Thank's all those who helped me out. It turned out to be a problem with "Auto Ray Bias." This thread answered my problem. Cause of Alpha or Black Artefacts in Render

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    Hello new user, and welcome to Blender Stack Exchange. If you pack and post your .blend it will be 10 times more helpful for diagnosing your problem. – Mentalist Mar 25 '16 at 19:26
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    Check whether this isn't z-fighting, make sure to unhide all the objects in scene and see if there are any surprises, also check whether there's repeating geometry inside of one mesh. Related - http://blender.stackexchange.com/questions/5441/cause-of-black-artifacts-in-render – Mr Zak Mar 25 '16 at 19:49
  • Good call @MrZak it is Z-Fighting, If you post this as an answer, I have an animated GIF to prove it on this blend you can steal to put in your answer if you'd like - The Link to the GIF. – Rick Riggs Mar 25 '16 at 22:05
  • RELATED: http://blender.stackexchange.com/questions/38752/is-there-any-way-to-stop-z-fighting-besides-remove-doubles AND: http://blender.stackexchange.com/questions/21/how-do-i-avoid-rendering-glitches-from-overlapping-faces/40698#40698 –  Mar 26 '16 at 00:26

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