1

I attempted to make a simple cup for use in Tabletop Simulator.

When I load the .obj into the game, my model is missing an entire face (The bottom). enter image description here https://i.stack.imgur.com/5YtEB.png

However I've uploaded the obj to the A360 viewer by Autodesk and it looks fine.

https://a360.autodesk.com/viewer/id/dXJuOmFkc2sub2JqZWN0czpvcy5vYmplY3Q6YTM2MHZpZXdlci90MTQ1OTIzMDk3MTkzMV8wOTc0NTM0Njk5NTExNjM1MS5vYmo%3D?designtype=obj

I just started using Blender today so theres a good chance I made a simple mistake.

Zlkva
  • 13
  • 2
  • Here is the .blend in case someone wants to see what I messed up. http://hnng.moe/f/9ha – Zlkva Mar 29 '16 at 06:05
  • 2
    The bottom faces are Ngons. Probably your game engine doesn't handle with them correctly, hence ignoring it. Try deleting it and converting into tris / quads (or convert to tris while exporting but this isn't the best way as you won't be able to control the conversion). – Mr Zak Mar 29 '16 at 10:32

1 Answers1

2

The face is there but it faces the wrong direction. The autodesk viewer probably ignores the face normal and shows it on both sides.

What you have to do is to flip the normal of this face.

you can read more about this issue here:

How to make all faces flip to the right/consistent direction?