Question is how to create additive shader. If you need particles which just "add" light to a scene. Not render a surface but create emission.
If color changes from yellow to red for example, the red area of model does over-draw the yellow area (object behind) in case the emission does not understand to just add / increase color factor.
My project: Download Blend File (sorry, stackexchange responded with upload error)
How to math "add" color in cycles?
Like Halo in Blender Render.





