I'm trying to save transform matrices of objects into a text file using python. These objects are animated using armatures. I tried to use the "matrix_world" field but that only contains the base value. It's possible to do similar to a mesh which gives a transformed mesh (using the animations and modifiers, etc) but that does not contain the transformation matrix that I need.
Is is possible to get that transformation matrix which is used to render the mesh in the view (basically that matrix which is created using the base matrix plus the animations)?