I need to know if Blender will import Maya model files with Shaders and rigging? I am having a model produced and they use Maya for rigging.
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Try exporting your models as a .fbx file that way Blender will know how to open it and read the file. This question has been written alot of times though if you want to find other people's questions you can just go on google and look up "how to import Blender models to Maya" and you will get great results.
.fbxor.objfile format. – p2or Apr 07 '16 at 13:57