I've got a - probably - very basic question.
I put a basic cube on a scene, resized it in one dimension to 18 units (so it is a long bar now), then used "Apply Scale". Now when I try to use scaling with snap-to-grid feature, the snap works but snaps not to the grid lines but some arbitrary values inbetween.
Also, I've noticed that snap works only for some directions, I've got a hunch that it is only for the longest one - in my case it is Y. Can I make it snap in other directions too?
I am pretty sure what it does has nothing to do with actual grid, the snap increment seems to be 10% of direction between rescaling... this also exaplains why it seems snap doesn't work for short dimensions - it works, but the increment is so small I didn't notice it. Ultimately - I still don't know how to scale with a real snap to grid :|
– Scharnvirk Apr 10 '16 at 11:42What I do have problem is how to apply snapping during scaling, so the scaled object fits to the grid. For example, I have my 18-long bar, and the grid is set to 1 unit. Now, after one "tick" of scaling it becomes 16.2 long, and this is why it doesn't fit the grid anymore. As I expected scaling increments are 10% of the original dimensions. And this is where I am stuck - how to have increment of 1 during scaling, regardless of original dimensions? And btw, thanks for help! Thats huge for a newbie! :)
– Scharnvirk Apr 10 '16 at 11:59