Is there a way to align the view or a camera to be perpendicular to a specific face or object using it's normal? The thing I am trying to acheive, is to use the view to unwrap a face, so I can use it later for neighboring faces unwrap, but I'm trying to do this precisely, not by eying it.
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2Related - http://blender.stackexchange.com/questions/15045/how-do-i-align-the-viewport-to-a-face-normal – Mr Zak Apr 14 '16 at 10:25
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Btw, were can I ask questions about BSE? – Georges D Apr 14 '16 at 10:38
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@Georges http://meta.blender.stackexchange.com/ – p2or Apr 14 '16 at 10:41
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Yes, select the face and pressShift+NumPad 7.
p2or
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Omar Emara
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Shift + Z will toggle Rendered view shading, even in Edit mode, what is the name of the operation that this shortcut trigger? – Georges D Apr 14 '16 at 09:49
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