I made simple funny character in blender without animations. In Blender it looks good, this is the screenshot of it:
When i put my character.blend file into Unity assets folder, it says
"Meshes may not have more than 65534 vertices or triangles at the moment.
Mesh 'Plane' will be split into 2 parts: 'Plane_MeshPart0', 'Plane_MeshPart1'".
Also in Unity my character was cut down at joining of the legs and body as shown in figure.

How to import .blend file into Unity and avoid these artifacts ?
Which format should I use ?
Ctrl+Nwith all selected), see http://blender.stackexchange.com/questions/3606/why-are-some-faces-in-my-mesh-darker. I'm not sure what does Unity warning mean, if it's not caused by normals then probably you should ask it on Unity forums. – Mr Zak Apr 16 '16 at 10:59