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I'm fairly new to Blender and am trying to make a human face mesh using the Mirror and Subdivision Surface modifiers. When I attempt to do so, the result shows this seam in the mesh and does not have the mirror align properly, as well as the subsurface creating a rip in the center mouth. How do I resolve this issue?enter image description here

File:

Pharros
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    Upload you file: should be a problem of "Clipping" . . . you didn't tick it – Fuboski Apr 17 '16 at 13:36
  • How do I upload the file? Or do I need to paste a download link?

    Also, is it too late to tick Clipping?

    – Pharros Apr 17 '16 at 13:40
  • http://blend-exchange.giantcowfilms.com/help/ upload your file will help a lot; then we will understand if we are late or not ;) – Fuboski Apr 17 '16 at 13:48
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    See http://blender.stackexchange.com/questions/15347/how-to-lock-center-vertices-with-mirror-modifier and http://blender.stackexchange.com/questions/6063/subsurf-and-mirror-modifier-creating-a-split-in-mesh – Mr Zak Apr 17 '16 at 13:50
  • Thanks for the link. Uploaded file now. I tried to fix what I could with the seam by using the Clipping so far

    Edit: I got it all removed! Thank you so much :)

    – Pharros Apr 17 '16 at 13:51
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    @MrZak Why not mark this question as a duplicate of that second link? It's exactly the same. – Ray Mairlot Apr 17 '16 at 14:25
  • @Fuboski: You should provide that as an answer as it solved the question. – Samoth Apr 17 '16 at 16:03

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Thank you for the comments, I've got it to work now! Issue was I needed to tick Clipping then apply Subsurf after the Mirror modifier.

Pharros
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