I'm fairly new to Blender and am trying to make a human face mesh using the Mirror and Subdivision Surface modifiers. When I attempt to do so, the result shows this seam in the mesh and does not have the mirror align properly, as well as the subsurface creating a rip in the center mouth. How do I resolve this issue?
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Thank you for the comments, I've got it to work now! Issue was I needed to tick Clipping then apply Subsurf after the Mirror modifier.
Pharros
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Accept this as your answer to your question for future users who come asking the same problem. :) – Luka ash Apr 17 '16 at 14:18
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will do. Says I need to wait 2 days before accepting my own answer though – Pharros Apr 17 '16 at 15:13
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You should Fuboski give the possibility to answer and mark that as answered as he pointed you in the correct direction and should earn the reputation for it ;-) – Samoth Apr 17 '16 at 16:03
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That's an option too. Fuboski, have your comment as an answer and I'll mark it :) – Pharros Apr 17 '16 at 16:40

Also, is it too late to tick Clipping?
– Pharros Apr 17 '16 at 13:40Edit: I got it all removed! Thank you so much :)
– Pharros Apr 17 '16 at 13:51