1

My scene contains transparent objects that pass through each other during the animation but it seems to be casting a shadow when the overlap

I've attached a screenshot if anyone can help.

enter image description here

enter image description here

enter image description here

  • 3
    Although that isn't exactly related, do not plug output from Normal Map node into Displacement input socket of Output node; use Normal input socket of Diffuse node instead. See http://blender.stackexchange.com/questions/16443/using-a-normal-map-together-with-a-bump-map – Mr Zak Apr 22 '16 at 12:17
  • you can always just turn off cast shadow in the object menu, and animate that too – Allofyoush Apr 22 '16 at 12:49
  • 4
    that looks to me like overlapping geometry and errors produced by Z-fighting, but without access to the file is hard to tell what the issue is. –  Aug 21 '16 at 06:23
  • are you sure this is caused by the transparent objects? does the artifact disappear when you hide them on a layer which is not being rendered? – aliasguru Aug 21 '16 at 17:17
  • 6
    That's z-fighting, not a shadow. You have some overlapping geometry there. – PGmath Sep 20 '16 at 13:55

1 Answers1

0

Use this node setup to disable cast shadows:

enter image description here

Delagone
  • 2,078
  • 4
  • 20
  • 39