I just made a simple test model in Blender but when I export it (as .obj) all the objects are bunched together. How do I make it so the shapes are separate manipulate-able pieces?
The model (it's just a test one)...
And if it helps here is the model in text format...
# Blender v2.77 (sub 0) OBJ File: ''
# www.blender.org
mtllib obj_test.mtl
o Cube.001
v -1.000000 1.000000 -1.000000
v -1.000000 1.000000 1.000000
v -3.000000 1.000000 1.000000
v -3.000000 1.000000 -1.000000
v -1.000000 3.000000 -0.999999
v -1.000001 3.000000 1.000001
v -3.000000 3.000000 1.000000
v -3.000000 3.000000 -1.000000
vn 0.0000 -1.0000 0.0000
vn 0.0000 1.0000 0.0000
vn 1.0000 0.0000 0.0000
vn -0.0000 -0.0000 1.0000
vn -1.0000 -0.0000 -0.0000
vn 0.0000 0.0000 -1.0000
usemtl Material
s off
f 1//1 2//1 3//1 4//1
f 5//2 8//2 7//2 6//2
f 1//3 5//3 6//3 2//3
f 2//4 6//4 7//4 3//4
f 3//5 7//5 8//5 4//5
f 5//6 1//6 4//6 8//6
o Cube
v 1.000000 -1.000000 -1.000000
v 1.000000 -1.000000 1.000000
v -1.000000 -1.000000 1.000000
v -1.000000 -1.000000 -1.000000
v 1.000000 1.000000 -0.999999
v 0.999999 1.000000 1.000001
v -1.000000 1.000000 1.000000
v -1.000000 1.000000 -1.000000
vn 0.0000 -1.0000 0.0000
vn 0.0000 1.0000 0.0000
vn 1.0000 0.0000 0.0000
vn -0.0000 -0.0000 1.0000
vn -1.0000 -0.0000 -0.0000
vn 0.0000 0.0000 -1.0000
usemtl Material
s off
f 9//7 10//7 11//7 12//7
f 13//8 16//8 15//8 14//8
f 9//9 13//9 14//9 10//9
f 10//10 14//10 15//10 11//10
f 11//11 15//11 16//11 12//11
f 13//12 9//12 12//12 16//12
Also if it matters to anyone I'm using this model in Unity.
