So I used Agisoft Photoscan to render a model it output a texture that is mapped to different sections of my model
My example:
I have a bunny's head and body
Texture1 is mapped to the bunnies eyes, head, and ears
I want it so that the bunny's eyes have a glossy shader applied to them WHILE maintaining the original mapped texture (kinda combining the mapped portion of the texture with a glossy shader) while avoiding making the rest of the head and ears glossy as well?