In my scene, I have multiple objects with the following names:
Verts
Verts.001
Verts.002
Verts.003
Verts.004
I want to combine all of these objects into one mesh which I can then export out as an stl. For what it's worth, the objects are just point clouds, with no face or edge information.
http://blender.stackexchange.com/questions/13986/how-to-join-objects-with-python
– paragbhtngr May 05 '16 at 01:51