I am making a tank in Blender and now I am at the part where I need to create the wheels and track parts.
I want my tracks to have physics with the ground, so I guess I should rig the wheels. But I also want the tracks to smoothly follow the tracks and be affected by the ground and gravity.
My question is, how do I proceed with this? Do I have to parents objects and stuff? I've got no idea on how to do this.
Creating the models is not the problem, but rigging it is.
Hope you guys can help.
"Do I have to parents objects and stuff?" This tells me you haven't put in the effort yourself. Both of those things are a big "no-no" on a StackExchange site.
If you have a question that is not specific to YOUR project, we'll be happy to answer it.
I remember seeing a really cool track rig (without using a physics sim) on Blender Nation a while back. The information is available, it's just not here.
– Matt Dec 03 '13 at 21:18