I just created a model (using for a game) that uses several unconnected bones within the same armature to animate the model.
It wasn't until I spent several hours modeling, that I realized the exporter (in this case it is a custom torque .dts exporter) doesn't work with armature/bone animations and only works with objects parented to empties; the empties are then key-frame animated.
Is there a way I can convert/copy all the bones into empties with the same animation movement?
