I have 2 questions:
- I am using a texture with a transparent alpha channel. It renders alright, but it displays in the 3D Viewport's texture shading mode all wrong, as you can see below. Is this a glitch or did I do something wrong?
- Is there any way I can make the grey area outside the texture a different shader? Everytime I put a UVmap there, thinking nothing would appear on the model, the texture still appears! Is it obligatory to fit everything in that little square?
Any help will be appreciated! Thanks!

