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I have 2 questions:

  1. I am using a texture with a transparent alpha channel. It renders alright, but it displays in the 3D Viewport's texture shading mode all wrong, as you can see below. Is this a glitch or did I do something wrong?

This is how it looks now.

This is how it renders.

  1. Is there any way I can make the grey area outside the texture a different shader? Everytime I put a UVmap there, thinking nothing would appear on the model, the texture still appears! Is it obligatory to fit everything in that little square?

Any help will be appreciated! Thanks!

Shady Puck
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ngo ductri
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  • As for "..make the grey area outside the texture image empty of texture" I think you mean to avoid tiling image texture which uses UV coordinates; for answer see http://blender.stackexchange.com/questions/1258/cycles-option-to-turn-off-texture-tiling. Texture shading mode can be inaccurate with textures with alpha channel, it's better to check it once rendered. Please ask one question per post, thanks. – Mr Zak May 25 '16 at 11:00
  • Starting your question with, "I have two questions" is a bad idea. If you have two questions, ask two separate questions. – X-27 is done with the network May 25 '16 at 16:56

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