I used shape keys to create a middle shape between other two. Can I now remove shape keys and 'apply' them as a modifier to the resulting mesh?
9 Answers
Try creating a new shapekey by pressing the arrow under the add/remove buttons and selecting new shape from mix:

This will create a new shapekey from the current mix. You can then delete all the shapekeys, making sure you delete the new one last.
This gives you a shapekey-free mesh with the shape from the original shapekey mix.
You can use the Corrective Shape Key addon. It's under Community > Animation in Addons.
Once installed, just find the desired blend you want, press the black triangle in the Shape Keys panel and choose Create duplicate for editing. This will apply the state and create a new copy while preserving the old one with the keys.

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Apply shape key to your mesh
This will affect all the objects on your scene :
import bpy
scene = bpy.context.scene
for ob in scene.objects:
if not hasattr(ob.data, "shape_keys"):
continue
ob.shape_key_add(name='CombinedKeys', from_mix=True)
if ob.data.shape_keys:
for shapeKey in ob.data.shape_keys.key_blocks:
ob.shape_key_remove(shapeKey)
Copy-paste the code and click on the "Play" button
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Script fails when scene contains objects that cant use Shapekeys like Camera, Light, ... – vklidu Nov 02 '20 at 20:10
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1Seems to no longer work when tested in v2.93 (ed5507de8a25).
The solution is to add
– Irastris May 03 '21 at 23:57, from_mix=Trueto the shape_key_add line.
To apply a key you should just delete 'basis' in the Shape keys pannel and then delete the key itself. Then it would be applied to original mesh. It works for me
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There is a way most people don't know.
Go to File > User Preferences > select Community supported level Object -> Category Oscurart Tools. For Blender version 2.8+ select Addons > Only Community and type in the search bar os now you should see Object : Oscurart Tools.
Tick it to active and save settings.
Select the mesh you want to copy (no edit mode needed)
Press enter to open the search function and then type
meshMake sure its typed with small letters and spelled the right way.
If this happens then you didn't select the mesh.
If you get this option you did it the right way:
- Select Object to Mesh
Done, now you have a copy of the mesh the way you setup the shapekeys and or pose but without shapekeys.
Note that it also applies modifiers like subsurface etc. and because its a copy you still got the original mesh with all modifiers, bones, shapekeys you started out with.
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Thanks for the edit, still no luck, object selected, couple of builds of 279, search gives some options you're not getting, because of add-ons I've installed but you haven't.. maybe see if you still get 'Object to mesh' with all you add-ons temporarily disabled? – Robin Betts Jun 11 '19 at 20:17
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2ty for the respond. Ive looked it up again tried some enable and disable and found that there`s indeed a addon that enables this option. ive re-edit the post. hope it works now for you. – Gneißl Dominik Jun 11 '19 at 21:43
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Seems for 2.8 that useful function was removed? I can't find it in search and the only similar thing the OscurartTools context menu contains is "shapes to objects" which creates one object per shape key. EDIT: Damn, seems the tool doesn't even work anymore, since the objects that "shapes to objects" generate doesn't have the shapekeys applied. :( – eobet Feb 07 '20 at 13:19
I found a simpler solution for Blender 3.0
(1) Add new Shape Key from mix
(2) Press tab to go into Edit Mode
(3) With last (new) shape key selected, go to Vertex > Propagate to Shape
This will let you delete all the shape keys and keep the last shape data.
(Note that Blender 3.1+ has no Vertex > Propagate to Shape option)
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In Blender 3.6, when you select a shape key, there is an option called "Apply Selected Shapekey to Basis", which lets you apply specific shape keys to the base mesh. I'm not sure when this was added but it seems like it wasn't in older Blender versions.
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In Edit Mode, select the basis (or the destination shape) and go Vertex > Blend from Shape, there you can pick the source shape in the popup, tick Add, and then you can delete or untick the shape you just applied to Basis.
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i ended up having to use Apply: Visual Geometry to Mesh. note this also applies all modifiers as well. (like the below-mentioned Oscurant tools option.)
– blr Jun 14 '22 at 12:30